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Below is a list of all the bugs that are fixed when you
update your mod to 1.002.
It is not necessary to list the core fixes in your mod's documentation. It is sufficient to say that you have included the YR Unofficial 1.002 Mini-Patch bug fixes, and provide a
URL to the website.
Release #8: 2008-08-04
Fixed incorrect palette of an explosion
animation.
'Absolute damage' Prism Tower bug fixed for YR Map Pack maps
("Irvine, California", "Monster Movie" and "Moon Patrol").
Fixed a bug that caused the Yuri Engineer to use the Soviet
Engineer's build icon.
Unarmed civilian vehicles under your control are no longer selected by the
'Combatant Select' command [P].
Further fixes to Weather Controller animations.
Previous Releases:
Refund amount
for grinding a Guardian GI increased to correct amount.
Refund amount for Yuri grinding an Attack Dog increased to
correct amount.
Refund amount for selling an Industrial Plant increased to
correct amount.
Refund amount for grinding a President reduced to zero. (This
is to prevent a multiplayer exploit.)
President no longer transforms the IFV. (This is to prevent a
multiplayer exploit.)
Chrono Commando IFV and Psi Commando IFV are named as such
(like SEAL/Tanya/Boris), instead of "Machine Gun IFV".
Flak Trooper IFV is named as such, instead of "Machine
Gun IFV". Now uses 'high-tech' turret instead of 'machine gun' turret.
Firing origin of Grizzly Medium Tank fixed.
Firing origin of Rhino Heavy Tank fixed.
Firing origin of Lasher Light Tank fixed.
Firing origin of Apocalypse Tank anti-air weapon fixed.
Firing origin of Patriot Missile fixed.
Firing origin of Flak Cannon fixed.
Firing origin of Sentry Gun fixed.
Firing origin of Grand Cannon fixed.
Firing origin of Yuri Clone IFV & Yuri Prime IFV fixed.
Spy no longer gets an attack cursor on rockets or Terror
Drones.
Chrono Legionnaire no longer loses ability to shoot through
walls when elite.
Chrono Legionnaire IFV now has ability to shoot through walls
(like Chrono Legionnaire).
Brute no longer gets a range bonus from height.
Mummy no longer gets a range bonus from height.
Slave no longer gets a range bonus from height.
Boris will now attack naval units properly.
Chaos Drone didn't think it could affect targets that were
behind a wall. This has been fixed.
Chaos Drone thought it could affect targets that were out of
range when they were at the bottom of a cliff. This has been fixed.
Mummy can no longer attack from within a Battle Fortress.
Slave can no longer attack from within a Battle Fortress.
Crazy/Chrono Ivan can no longer attack launching rockets
(had no effect anyway).
AI-controlled Magnetrons should no longer maintain a
Magnetron beam when moving, or outside the weapon's range.
Tech Outpost now leaves rubble in all theaters, not just
arctic.
Hidden object indicators for Tech Airport fixed.
Hidden object indicators for SpySat Uplink fixed.
Fixed animations of Tech Power Plant.
Fixed animations of Weather Controller.
Fixed animations of Psychic Tower.
Fixed animations of Robot Control Center.
Fixed animations of Bio Reactor.
Fixed animations of Allied, Soviet and Yuri Barracks.
Fixed animations of Power Plant, Tesla Reactor and Bio
Reactor.
Fixed animations of Allied, Soviet and Yuri War Factories.
Fixed animations of Allied, Soviet and Yuri Naval Yards.
Improved Genetic Mutator conversion animation.
Improved civilian Telephone Booth image.
Improved civilian fire hydrant image.
Improved civilian building image.
Fixed prone animation of Boris.
Fixed death animation of SEAL when in water.
Fixed death animations of Civilians.
Crazy Ivan IFV explosion now displays correct animation.
Restored rookie Apocalypse Tank's firing animation from Red
Alert 2 (is missing in Yuri's Revenge).
Sniper firing animation enabled for Battle Fortress.
Elite GI firing animation enabled for Battle Fortress.
Chrono Miner no longer does a little hop in the air when
unloading at a refinery.
Gap Generator no longer extends acceptable base building
adjacency.
Psychic Tower no longer extends acceptable base building
adjacency.
Corrected some prerequisite inconsistencies in Megawealth.
Corrected a prerequisite inconsistency in Unholy Alliance.
Unholy Alliance game mode description corrected.
Mind-controlled MCVs that were relinquished to a defeated
player caused an internal error. MCVs can no longer be mind-controlled.
Arnie Frankenfurter, Flint Westwood & Sammy Stallion
names and sounds restored to 1.000 settings.
Fixed game bug where turning off super weapons in skirmish
also disabled them in the campaigns.
'Absolute damage' Prism Tower bug fixed for shipped
multiplayer maps ("Dry Heat", "Mount Rushmore", "Near Ore
Far", "Tour Of Egypt").
Fixed infantry pip images in single player campaigns.
More appropriate default Mirage Tank disguises set for the
shipped multiplayer map "Death Valley Girl".
Fixed default Mirage Tank disguises set for the shipped
multiplayer map "Mount Rush More".
Position of Soviet Naval Yard in build options made
consistent with that of Allied and Yuri.
Known Bugs That
Still Remain In Yuri's Revenge:
Please do not abuse
this information by taking unfair advantage of bugs when playing against other
human players.
If a Bridge is unable to be repaired because it is blocked, Engineers are still
permitted to enter the Bridge Repair Hut. Engineers sent into such a Bridge
Repair Hut are lost.
The AI will often use their major super weapon against submerged naval units
they cannot see, rather than choosing a sensible target.
When a unit is destroyed, it's 'sight' sometimes remains active. When this
happens, the destroyed unit can provide permanent sight under shroud (Gap
Generator) and/or reveal submerged naval units (if the unit could detect
submerged naval units under normal circumstances).
Transports cannot be unloaded on a bridge.
Height differences between attackers and their target can sometimes cause weapon
shots to miss their target on every single shot. Apart from specific
weapons which are inherently inaccurate, all weapons in Red Alert 2 are supposed
to never miss when their target is stationary.
If an aircraft (such as the Harrier) is ordered to force-move to a structure
(other than an Air Force Command HQ), on a second attempt it will land there.
You can't send Crazy Ivan into your own Grinder unless the Grinder has already
been set with dynamite. Either Crazy Ivan should not be grindable or there
should be a means of grinding him without setting the Grinder with dynamite
first.
If a chronoshifting infantry (such as the Chrono Legionnaire) is ordered to
attack a unit across water, and he would not have been able to reach it by
walking, he will jump around on the coast until a walkable path becomes
available or he is given a new order.
The AI will ineffectually try to use the Genetic Mutator on paratroopers that
haven't quite reached the ground.
When a building is being constructed and its prerequisites are destroyed/sold,
there is a chance that the build menu will become stuck ("Unable to comply
- building in progress."). To deal with this problem, undeploy/sell and
then redeploy/replace your Construction Yard. If you have multiple Construction
Yards then they all need to be undeployed/sold before the build menu will
function again.
Like other unit factories, Construction Yards can be deployed to make them the
"Primary" factory. This is completely pointless for Construction
Yards.
In Red Alert 2, you could order aircraft (Harrier/Black Eagle) from one aircraft
pad building to another (you could choose where the aircraft's 'home' was so as
to better coordinate attacks). This no longer works in Yuri's Revenge.
Garrisonable buildings under the Iron Curtain effect cannot be garrisoned by the
player who Iron Curtained them, even the player's own Battle Bunkers. There is
some debate as to whether or not this is a bug or intended functionality.
Chrono Legionnaires can gain veterancy from erasing your own units.
The Industrial Plant reduces a unit's cost but not it's refund amount. Players
with access to both a Grinder and an Industrial Plant can generate money by
immediately grinding any vehicle they build.
Deployed Siege Choppers can be chronoshifted onto water by the Chrono Sphere and
will not sink.
If a submerged naval unit is brought to the surface (by taking damage) whilst it
is attacking something, it won't submerge again until after it moves.
In Land Rush mode, Yuri starts with an assortment of Attack Dogs that are
considered different types to those Yuri can build himself (if he owns an
Allied/Soviet Barracks). As such, the 'select-all-of-type' function will not
always work correctly for Yuri players when used on Attack Dogs.
Similarly, Allied, Soviet and Yuri Engineers are all treated as different types
by the 'select-all-of-type' function. Engineers that emerge from destroyed
Construction Yards are always Allied Engineers.
On rare occasions, a player may lose every single unit they have but will not be
'defeated'. The player can't do anything, but they can't be defeated. They must
resign from the game themselves (or wait until all the other players get bored).
There are some urban 'shore' tiles that can be built on (the map 'Bay of Pigs'
has a good example). This in itself is not a problem, however if you build a
Cloning Vats on the shore then it is possible for emerging infantry to walk over
water for a short duration or even become stuck on the water.
Sometimes when a tree gets destroyed a strange aquamarine smudge will appear
indefinitely.
Unlike ground transports, the Nighthawk's passengers will die if the Nighthawk
is destroyed, even if the Nighthawk is at rest on the ground.
The image for the Weather Controller is corrupted near the base. This appears to
be due to the base of the building extending beyond the regular foundation
shape.
If the AI has sold up and is making a last-ditch effort to attack, any of their
units that become affected by chaos gas do not go berserk - they remain under
the AI's control.
Water sparkles can be seen through other objects.
Sometimes, after a Tesla Coil has been mind-controlled (by Yuri Prime), or after
mind-control has been relinquished, the Tesla Coil may permanently shut down.
The exact circumstances of this bug are not yet established.
Harriers and Black Eagles will sometimes fire two missiles despite only carrying
one point of ammo. This is quite rare.
Undocumented Features Of Yuri's Revenge 1.001:
Infantry who can chronoshift themselves (such as the Chrono Legionnaire) can be
safely chronoshifted with the Chrono Sphere.
Owning two Tech Hospitals doubles the rate at which your infantry auto-heal
(three triples, four quadruples and so on).
Owning two Tech Machine Shops doubles the rate at which your vehicles
auto-repair (three triples, four quadruples and so on).
If you own an Industrial Plant, the cost of the (Allied or Soviet) Ore
Refinery is reduced from 2000 to 1650.
Rally points can be cancelled by selecting the structure and using the 'stop'
command [S].
The Magnetron can pull vehicles away from the Giant Squid.
The Grinder is not capturable by Engineers.
Even in a non-short game, if your last remaining unit(s) is a Slave, you will
immediately be defeated.
Virus is unaffected by virus clouds.
Robot Tanks cannot enter Tank Bunkers. This may be a bug rather than a
feature, but it was probably done so that Robot Tanks would not cause any
problems by going offline inside a Tank Bunker.
If a building is undergoing 'click-repair' and gets attacked by a Chrono
Legionnaire, the repair animation continues although the repair itself is
suspended. If the attacking Chrono Legionnaire is killed then the repair will
resume.
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