IFV naming system / UseOwnName

In 1.002, you fixed the naming of the Chrono Commando IFV and Psi Commando IFV (they used to be called "Machine Gun IFV", in contradiction to "SEAL IFV", "Tanya IFV" and "Boris IFV", and were also confused with the GI, Conscript and Spy).

See the CnC Modding Encyclopedia entry 'UseOwnName' for details on how the IFV naming system works.


Now, the only units that don't result in "<passenger_name> IFV" are:
1. Units that don't transform the IFV.
2. Engineers ("Repair IFV").
3. GI, Conscript, Spy.

The GI, Conscript and Spy result in the IFV being called "Machine Gun IFV". It seems rather pointless to me to give special treatment to the weapon used by these three units and so my immediate thought is to just set 'UseOwnName=true' for them as well.
However, this does mean that an enemy who hovers their mouse pointer over an IFV with a Spy inside will immediately know that it contains a Spy.

In Purple Alert, the Spy no longer transforms the IFV and the GI and Conscript now result in "GI IFV" and "Conscript IFV".
What you do in your mod is up to you.


Changes Since UMP7

Start / Welcome

Updating to 1.001

Updating to 1.002

Terrain Expansion

Extra Fixes (Optional)

030 / 048

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Fix List

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