AI mistakes

aimd.ini

The following AI triggers never get used (all difficulties are disabled), however there isn't any benefit from enabling them (see below).
0C0C7AEC-G
0C9565AC-G
0AA846FC-G
0AA845AC-G
0C0D251C-G
0616004C-G
07C330CC-G
Note that for all of the above Triggers (except for 0C9565AC-G), their associated TeamType has AutoCreate=yes and so the Triggers may be redundant.
Trigger
0C9565AC-G gets the AI to spy on an Allied Battle Lab, which is pointless for the AI because they do not require stolen tech in order to build stolen tech units (there are also no triggers to make them build stolen tech units).

TaskForce
0ACDD81C-G includes V3ROCKET instead of V3.

Trigger
0A44F17C-G is set for the Allied side, but uses Soviet Attack Dogs to guard a Soviet Ore Refinery.



c1a01md.map (Allied cooperative mission 1)

TaskForce 091D78CC ("D_SecretLab") includes ENGINEER instead of SENGINEER
TaskForce 091D78CC ("D_SecretLab") lacks a transport unit, which would be necessary for the associated ScriptType to work.



There are probably more maps with AI mistakes but we have not explored them all to find out.


Changes Since UMP7

Start / Welcome

Updating to 1.001

Updating to 1.002

Terrain Expansion

Extra Fixes (Optional)

031 / 048

Distributing Your Mod

Fix List

Credits