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AI mistakes
aimd.ini
The following AI triggers never get used (all difficulties are disabled),
however there isn't any benefit from enabling them (see below).
0C0C7AEC-G
0C9565AC-G
0AA846FC-G
0AA845AC-G
0C0D251C-G
0616004C-G
07C330CC-G
Note that for all of the above Triggers
(except for 0C9565AC-G),
their associated TeamType has AutoCreate=yes
and so the Triggers may be redundant.
Trigger
0C9565AC-G gets the AI to spy on an Allied
Battle Lab, which is pointless for the AI because they do not require stolen
tech in order to build stolen tech units (there are also no triggers to make
them build stolen tech units).
TaskForce 0ACDD81C-G
includes V3ROCKET
instead of V3.
Trigger 0A44F17C-G
is set for the Allied side, but uses Soviet Attack Dogs to guard a Soviet Ore
Refinery.
c1a01md.map
(Allied cooperative mission 1)
TaskForce
091D78CC
("D_SecretLab") includes
ENGINEER
instead of
SENGINEER
TaskForce
091D78CC
("D_SecretLab") lacks a transport unit, which would be necessary for
the associated ScriptType to work.
There are probably more maps with AI mistakes but we have not explored them
all to find out.
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