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Allied & Soviet Refinery animations
Article courtesy of CannisRabidus.
Allied Refinery
Okay we have a lot of junk here that never gets played. Every time a miner dumps its load, you're supposed to see the bin fill with ore,
which then gets drawn down. The animations exist but they are not used. They are also crude and are presumably unfinished, and they are pretty much obscured by the miner. Even so they are worth enabling.
Make the following changes to your
<artmd.ini>
file:
[GAREFN]
;ActiveAnimTwo=GAREFNL2 ;UMP removed
;ActiveAnimTwoZAdjust=-40 ;UMP removed
;ActiveAnimTwoYSort=724 ;UMP removed
;ActiveAnimThree=GAREFNL3 ;UMP removed
;ActiveAnimThreeZAdjust=-40 ;UMP removed
;ActiveAnimThreeYSort=724 ;UMP removed
;ActiveAnimFour=GAREFNL4 ;UMP removed
;ActiveAnimFourZAdjust=-40 ;UMP removed
;ActiveAnimFourYSort=724 ;UMP removed
;SpecialAnim=GAREFNOR ;UMP removed
;SpecialAnimZAdjust=-40 ;UMP removed
;SpecialAnimYSort=724 ;UMP removed
ActiveAnimYSort=362 ;UMP
PreProductionAnim=GAREFNOR ;UMP
PreProductionAnimZAdjust=-40 ;UMP
PreProductionAnimYSort=724 ;UMP
ProductionAnim=GAREFNL3 ;UMP
ProductionAnimZAdjust=-40 ;UMP
ProductionAnimYSort=543 ;UMP
[GAREFNOR]
Start=0 ;UMP
LoopEnd=20 ;UMP
Rate=400 ;UMP
DoubleThick=yes ;UMP
[GAREFNL3]
;LoopStart=0 ;UMP removed
;LoopEnd=3 ;UMP removed
;LoopCount=-1 ;UMP removed
Start=0 ;UMP
End=3 ;UMP
Next=GAREFNL2 ;UMP
DoubleThick=yes ;UMP
[GAREFNL2]
;LoopStart=0 ;UMP removed
;LoopEnd=3 ;UMP removed
;LoopCount=-1 ;UMP removed
Start=0 ;UMP
End=3 ;UMP
DoubleThick=yes ;UMP
[GAREFNL1]
DoubleThick=yes ;UMP
I have no idea what GAREFNL4 is. It's
called by the original code, it's also on the animations list. But there's no such image.
Leave the code in I guess, but I can't imagine what value it serves.
Soviet Refinery
Like the Allied one, the extra animations are there but are crude and appear unfinished. But they are also more visible and they look better too.
Make the following changes to your <rulesmd.ini>
file:
#### should be one number higher
than the last entry in your [Animations] list.
[Animations]
####=NAREFNBB
Make the following changes to your <artmd.ini>
file:
[NAREFN]
;ActiveAnimTwo=NAREFNL2 ;UMP removed
;ActiveAnimTwoZAdjust=-5 ;UMP removed
;ActiveAnimTwoDamaged=NAREFNL2D ;UMP removed
;ActiveAnimThree=NAREFNL3 ;UMP removed
;ActiveAnimThreeZAdjust=-5 ;UMP removed
;ActiveAnimThreeDamaged=NAREFNL3D ;UMP removed
;ActiveAnimFour=NAREFNL4 ;UMP removed
;ActiveAnimFourZAdjust=-5 ;UMP removed
;ActiveAnimFourDamaged=NAREFNL4D ;UMP removed
;SpecialAnim=NAREFNOR ;UMP removed
;SpecialAnimZAdjust=-50 ;UMP removed
ActiveAnimYSort=362 ;UMP
PreProductionAnim=NAREFNOR ;UMP
PreProductionAnimZAdjust=-5 ;UMP
PreProductionAnimYSort=724 ;UMP
ProductionAnim=NAREFNL4 ;UMP
ProductionAnimZAdjust=-5 ;UMP
ProductionAnimDamaged=NAREFNL4D ;UMP
ProductionAnimZDamagedAdjust=-5 ;UMP
ProductionAnimYSort=543 ;UMP
[NAREFNBB] ;UMP
Layer=ground
[NAREFNL1]
DoubleThick=yes ;UMP
[NAREFNL1D]
DoubleThick=yes ;UMP
[NAREFNL2]
;LoopStart=0 ;UMP removed
;LoopEnd=3 ;UMP removed
;LoopCount=-1 ;UMP removed
End=3 ;UMP
DoubleThick=yes ;UMP
[NAREFNL2D]
;LoopStart=3 ;UMP removed
;LoopEnd=6 ;UMP removed
;LoopCount=-1 ;UMP removed
End=3 ;UMP
DoubleThick=yes ;UMP
[NAREFNL3]
;LoopStart=0 ;UMP removed
;LoopEnd=3 ;UMP removed
;LoopCount=-1 ;UMP removed
End=3 ;UMP
Next=NAREFNL2 ;UMP
DoubleThick=yes ;UMP
[NAREFNL3D]
;LoopStart=3 ;UMP removed
;LoopEnd=6 ;UMP removed
;LoopCount=-1 ;UMP removed
End=3 ;UMP
Next=NAREFNL2D ;UMP
DoubleThick=yes ;UMP
[NAREFNL4]
;LoopStart=0 ;UMP removed
;LoopEnd=3 ;UMP removed
;LoopCount=-1 ;UMP removed
End=3 ;UMP
Next=NAREFNL3 ;UMP
DoubleThick=yes ;UMP
[NAREFNL4D]
;LoopStart=3 ;UMP removed
;LoopEnd=6 ;UMP removed
;LoopCount=-1 ;UMP removed
End=3 ;UMP
Next=NAREFNL3D ;UMP
DoubleThick=yes ;UMP
[NAREFNOR]
Start=0 ;UMP
LoopEnd=20 ;UMP
Rate=400 ;UMP
DoubleThick=yes ;UMP
OreRefineryProcessing sound
There is an unused sound that can be used on the Allied and Soviet Refineries of ore spilling into the
bin.
If you
wish to enable this sound, make the following changes to your
<artmd.ini>
file:
[GAREFNOR]
Report=OreRefineryProcessing
[NAREFNOR]
Report=OreRefineryProcessing
The sound is kind of hard to hear, so a volume boost may be in order. Modify OreRefineryProcessing
in <soundmd.ini>
as you see fit (Volume=50
should work well).
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