To update your mod
to version 1.001, you need to make a few changes to your rulesmd.ini and
soundmd.ini files.
The changes you need to make are listed below.
rulesmd.ini
changes:
= modified flag/section
= new flag/section
= this change
gets reverted in 1.002 so you can just ignore it here.
[GHOST]
CreateSound=SealCreated
[YURIPR]
ImmuneToPsionicWeapons=yes ;gs Patch
[CLNT]
UIName=Name:Hero1
Name=Cowboy
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
[ARND]
UIName=Name:Hero3
Name=Hero
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
[STLN]
UIName=Name:Hero2
Name=Bodybuilder
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
[HTNK]
BuildTimeMultiplier=1.3
[APOC]
BuildTimeMultiplier=1.0
[TTNK]
BuildTimeMultiplier=1.2
[CAOS]
Strength=130
Cost=1000
Soylent=1000
BuildTimeMultiplier=1.1
[SMIN]
Cost=1750
Soylent=1750
BuildTimeMultiplier=0.8
[SCHP]
Cost=1100
Soylent=1100
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
[BPLN]
Strength=200
[SPYP]
Strength=600
[YAREFN]
Cost=1750
Soylent=1750
BuildTimeMultiplier=1.15
[CALA05]
CanOccupyFire=yes
[AGGattling]
Range=6
[AGGattling2]
Range=6
[AGGattling3]
Range=6
[ChaosAttack]
ROF=45
[AGGattlingE]
Range=6
[AGGattling2E]
Range=6
[AGGattling3E]
Range=6
[MagneticBeamE]
Range=12
[GUARDWH]
CellSpread=.5;gs patch
PercentAtMax=.5;gs patch
[PsiPulse]
AffectsAllies=no;gs Patch Defaults to yes.
soundmd.ini
changes:
= modified flag/section
= new flag/section
[SoundList]
855=SealCreated
[SealSelect]
Sounds= $iseaseb $iseased $iseaexc
[SealCreated]
Sounds= $iseasea
Priority=CRITICAL
Type=Global
MinVolume=90
Volume=90
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