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Yuri Sub Pen
animations
Argh. If anyone still doesn't doubt the game went out the door with the Yuri navy unfinished, one needs only
to look at this.
The way the shipyards work is this:
•Anim plays all the time: water ripples.
•Anim for when doing nothing: hook swaying.
•Anim for building a unit: hook transferring a box
•Anim for beginning a repair: hook moves into position
•Anim for the repair process: hook moves up and down
•Anim for completing repair: hook moves out of position
Well this building has the water ripples and has the swaying hook. However it does not have an animation for building a unit - it uses a copy of the animation used when the building is doing nothing. This lets Yuri build secretly, which is just wrong. Also, the repair animations were begun but not completed, so they are played as one single animation (the hook swings back and forth in and out of position repeatedly - one to begin, then looped to repair, then again to end). What's more the building is not centered properly to begin with.
The UMP contains the best set of fixes that we can come up with using
the existing images. This thing really needs a new set of images (the old ones are a fine base to build on of course).
If for some reason you disagree with the Yuri Sub Pen fixes made in the UMP then
feel free to change them, but you may wish to make a note of it in your mod's
documentation. However, consider the following:
If you are Allied and build dolphins, or you are Soviet and build subs or
squids, your naval yard animates to tell everyone you're building something. Why not Yuri's? The game is specifically calling a production anim for the sub pen - the problem is that Y?YARD_D.SHP is identical to
Y?YARD_A.SHP. Why include 2 identical files? This is obviously an error. Plus, if no production anim was intended, then why include the code for
it?
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