Psychic Tower glowing rods

The animations for the Psychic Tower need some explaining:
Originally, the intention was for the rods to glow when the tower was mind-controlling something, and to remain dark when not. This would have required extra programming and so was never implemented.
As such, the final decision was to leave the rods as always dark.
Among the game's <.shp> files are the completed active sequences for both glowing and dark rods, both damaged and undamaged.
There is a mistake in the arrangement of the shp files that causes the rods to begin glowing when damaged on arctic maps, however you have already fixed this by including in your mod the file <yapsyt_a.shp> that is provided with the Developer's Pack.

If you would instead prefer to make the rods glow all the time then do the following:
1. Instead of including the file <yapsyt_a.shp> in your mod, include the file <yapsyt_b.shp>.
2. Make the following changes to your
<artmd.ini> file:

[YAPSYT]
ActiveAnim=YAPSYT_B

[YAPSYT_B]
Shadow=yes


3. Make the following change to your
<rulesmd.ini> file:

#### should be one number higher than the last entry in your [Animations] list.
[Animations]
####=YAPSYT_B


Changes Since UMP7

Start / Welcome

Updating to 1.001

Updating to 1.002

Terrain Expansion

Extra Fixes (Optional)

033 / 048

Distributing Your Mod

Fix List

Credits