This section will
list the changes you need to make to various files in your mod.
Every change we make in an INI file has been commented so that it's
easy to identify the changes.
We'll update one file at a time. When you are ready, you can click on the links
below to view the changes you need to make to the corresponding file.
Click on one of the above links to view the changes you need to make to that
file.
It is essential that you include all of these changes.
additional
files:
Several additional files are provided with the
Developer's Pack that you need to include in your mod.
You need to include all of the following files inside a MIX file:
cmon.hva
cdoutp.shp
cgpofgl.shp
cgpofgl_a.shp
cnoutp.shp
ctoutp.shp
cuoutp.shp
gaweth.shp
gaweth_f.shp
gaweth_g.shp
ngweap_b.shp
ngweap_2.shp
s_clsn42.shp
yapowr_a.shp
yapowr_b.shp
ygpowr_a.shp
yapsyt_a.shp
yengineer.shp
dryheat.map
dryheatmw.map
IrvineCA.map
MonsterM.map
MoonPatr.map
mountmoras.map
nearoref.map
tourofegypt.map
The following files are optional. They fix various
"blue-edged" graphical problems but significantly increase the size of
your mod:
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caurb01.shp
caurb02.shp
cawash10.shp
cdurb01.shp
cdurb02.shp
cdwash10.shp
cgurb01.shp
cgurb02.shp
clwash10.shp
cnurb01.shp
cnurb02.shp
cnwash10.shp
cturb01.shp
cturb02.shp
ctwash10.shp
cuurb01.shp
cuurb02.shp
cuwash10.shp
gapilemk.shp
gdpilemk.shp
glpilemk.shp
gnpilemk.shp
gtpilemk.shp
gupilemk.shp
gendeath.shp
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In these sample images, the
original is on the left, and the new one is on the right.
c*urb01.shp:

c*urb02.shp:

c*wash10.shp:
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If your mod supports the original YR
single player campaigns then you will also need to include all the maps in the
<map\sp> folder.
Be aware that this may significantly increase the size of your mod and so you may not want to include the fixed campaign maps (fixes include
PrismSupportModifier bug, infantry pip bugs,
and restored 1.000 hero names/sounds/events in Allied mission 2).
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