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Power Plant
destruction animations
There are 2 animations that exist in the game, but they lack code to make them work properly. They are
GTPOWEXP and
TSTLEXP, which are unique explosion animations that are readily distinguished from the 'common' ones you see all over the place.
GTPOWEXP is designed as a possible Allied Power Plant explosion and
TSTLEXP
as a possible Tesla Reactor explosion. They are called by those power plants (and
through typical WS copy/paste laziness, GTPOWEXP is also called by the Bio
Reactor and the Yuri Rocket Launch Pad from the single-player campaign). I have seen them played very
rarely - they are being called and they do exist, so they might play. But they are not defined
anywhere and therefore they are potential causes of errors.
The core 1.002 bug fixes have already removed all references to the animation
except for those on [GAPOWR] and [NAPOWR], where they have been changed from
lower to upper case (convention dictates animation IDs are in uppercase, and
this convention is followed by the code additions below).
To safely enable these animations:
First, add them to the END of the [Animations]
list in <rulesmd.ini>:
####=GTPOWEXP
####=TSTLEXP
where ####
is one number higher than the last number in your [Animations]
list.
Now they need art code. In <artmd.ini>, I just copied the code from
[S_TUMU60], which is as good as any.
[GTPOWEXP]
Normalized=yes
Translucent=yes
Report=Explosion15
UseNormalLight=yes
Crater=yes
Scorch=yes
[TSTLEXP]
Normalized=yes
Translucent=yes
Report=Explosion15
UseNormalLight=yes
Crater=yes
Scorch=yes
Build a few Allied and Soviet power plants in the game and blow them up, and you're almost certain to see them. Of course now they are available to be used elsewhere as
well.
Please note that the multiplayer maps have not been checked for references to
these animations, if there are any then they should either be removed or changed
to uppercase - if you notice any references please let us know and we will
update the maps in question.
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