Gattling weapons

The gattling weapons have several discrepancies.

Gattling Tank & Gattling Defense (ground weapons):
Rookie1 Rookie2 Rookie3 Elite1 Elite2 Elite3
Damage 25 25 25 25 25 25
ROF 16 16 16 16 16 16
Warhead GattWH SA SSA GattWH SA SSA

Gattling Tank (air weapons):
Rookie1 Rookie2 Rookie3 Elite1 Elite2 Elite3
Damage 25 30 40 25 25 25
ROF 16 8 4 16 8 4
Warhead GattWH GattWH GattWH GattWH GattWH GattWH

Gattling Defense (air weapons):
Rookie1 Rookie2 Rookie3 Elite1 Elite2 Elite3
Damage 30 30 30 NA* NA* NA*
ROF 16 8 4 NA* NA* NA*
Warhead GattWH GattWH GattWH NA* NA* NA*

[* NB: Were it trainable, the Gattling Defense would use the same elite air weapons as the Gattling Tank by default, which are not appropriate. The best elite weapons for a trainable Gattling Defense would be to use the same as the rookie weapons.]

Warhead differences:
none flak plate light medium heavy wood steel concrete special_1 special_2 [prone]
GattWH 100% 80% 70% 50% 30% 10% 10% 5% 3% 200% 50% 70%
¯ +10% -5% +15% +65% +45% +22% -100% +50%
SA 100% 80% 80% 50% 25% 25% 75% 50% 25% 100% 100% 70%
¯ +20% +20% +10% +15% +15% +10%
SSA 100% 100% 100% 60% 40% 40% 75% 50% 25% 100% 100% 80%


It seems to me that all gattling weapons should be identical except for the ROF which is faster the more charged up the weapon is. Veterancy on the unit decreases the time it takes to charge up to those higher levels and so better weapons are not needed.
However, this does not apply to the ground weapons, which only change their warhead in order to be better in their charged state.

As for the warheads, the anti air does not change. The ground warheads consistently change through each of the three charging levels. However, the way in which the warheads change is clearly in error (albeit only minimally). The likely explanation for the error is that the programmers have a tendency to reuse warheads and projectiles, rather than create new, more appropriate ones.

It is probably best not to change the gattling weapons unless you are certain that your changes are warranted.


Changes Since UMP7

Start / Welcome

Updating to 1.001

Updating to 1.002

Terrain Expansion

Extra Fixes (Optional)

041 / 048

Distributing Your Mod

Fix List

Credits