TRANSPORTER AND COMBAT SPACECRAFT.  THE ULTIMATE REPLICATION OF ALIEN TECHNOLOGY. COMBAT AIRCRAFT WITH DUAL PULSE DETONATION ENGINES AND SPECIALLY SHIELDED ELECTRONIC SYSTEMS. THE BEST AVAILABLE EARTH BASED TECHNOLOGY. TRANSPORTER AND COMBAT CRAFT.  A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN PROPULSION SYSTEMS. TROOP TRANSPORTER. THE FASTEST OF ITS KIND, WITH VERTICAL TAKE OFF AND LANDING (V.T.O.L) CAPABILITY. COMBAT CRAFT.  THIS ONE-MAN FIGHTER REPLICATES THE CLASSIC ALIEN FLYING SAUCER DESIGN, WITH CENTRAL PROPULSION UNIT. ADVANCED AIR TO AIR MISSILE WITH SPECIALLY SHIELDED ELECTRONICS. AIR TO AIR MISSILE WITH NUCLEAR WARHEAD, BUT AN EXTREMELY HEAVY LOAD. HIGH POWERED CANNON WHICH FIRES ARMOUR PIERCING ROUNDS CAPABLE OF PENETRATING 16 INCHES OF STEEL. THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER. THE GRAVITY BEAM DIRECTS A FINELY CHANNELLED IMPLODING GRAVITY FIELD.            The power source of alien craft is an anti-matter reactor which uses Elerium (element 115) to generate powerful gravity waves as well as other forms of energy.  The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power.  This unit can be reproduced easily using alien alloys. Alien craft use sophisticated computers to navigate on earth and through space.  The system is based on optical processors arranged in network fashion. The control interface is relatively simple - the navigator controls the direction of gravity waves generated by the power source to move the craft in any direction. This system can be used easily by humans, and it can be reproduced using alien alloys and other components. Alien craft consist of three main components - a power source, a navigation system and a hull built from alien alloys.  The hull is specially designed to allow gravity waves to be directed and controlled.  In addition a small quantity of Elerium is required to fuel the power source.  Once the principles of construction are understood, and the functions of each component are known, then it is possible to build these types of craft. These chambers contain various enzymes which are used to digest the body parts of cattle, other animals and even humans.  The liquid is then consumed as ready digested food - probably direct to the bloodstream. This suggests a certain dependence on earth for food - a symbiosis between earth and alien society. These chambers contain alien foetuses.  The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction.  The rich nutrients ensure rapid development of the foetus.  This factory line system could generate thousands of alien clones in a short space of time.  The process could be easily adapted for human reproduction, or alien-human hybrids. The most likely function of these spheres is recreational.  The psionic circuitry stimulates various centres of the brain.  The effect is similar to hallucinogenic drugs.  This is the only evidence that aliens have any cultural or recreational pastimes. This surgical equipment uses laser cutters to extract certain body parts from cattle and other animals.  The widespread cattle mutilations can be accounted for by this bizarre alien activity.  It is likely that these parts are used for nutritional or genetic purposes. In the past many thousands of people have claimed to have been abducted by aliens, sometimes repeatedly.  The truth is far more horrific.  Humans are abducted, researched and monitored.  The best specimens have genetic material extracted.  Women have human-alien hybrid foetuses implanted, and then removed several months later.  Who knows what sinister motives the aliens have? Alien craft are constructed from special alloys with unique properties.  They are extremely light and durable, and can be moulded by electro-magnetic methods.  This material can be reproduced and used in many kinds of manufacturing processes. You will need to research a
 This element has the unusual property of generating anti-matter power when bombarded with certain particles. This creates gravity waves and other forms of energy. It is not naturally found in our solar system and cannot be reproduced. It is clear that we are fighting a losing battle on earth. The alien hordes are overwhelming in number.  The best we can do is slow down their progress.  The only hope for humanity is to tackle the aliens at their source.  Our research seems to indicate a nearby base of operations within our solar system.  Aliens indicate this place to be the centre of an ancient civilisation that pre-dates Human history.  We must locate this place as soon as possible.  However we need to capture and interrogate an alien leader to gain more detailed information. The larger UFOs probably contain at least one Alien leader. Our research now points to Mars as the base of alien operations.  The base is well hidden, and contains all the manufacturing and cloning facilities to fuel the infiltration of earth.  It also seems to contain a controlling computer of some kind that controls the whole operation. It seems that the hive-like alien society has some kind of 'queen bee'. This is their fundamental weakness - if we can eliminate the 'brain' then the body will die.  We must step up our research efforts before it is too late.  In order to progress we must capture the highest ranking aliens - the commanders - which only reside in alien bases.  It is now clear that the alien hordes are being controlled from an underground base in Cydonia - which is an unusual area of Mars featuring five sided pyramids and a large formation resembling a human face.  Cydonian civilisation once flourished on Mars many millions of years ago, but we do not know why it died out, or what the connection is with the latest alien activity there. Whatever the explanation we must send an expedition to Cydonia.  This is the only way that we can defeat the aliens.  We must destroy the controlling master 'brain'.  We will need an Avenger craft equipped with the most awesome destructive power at our disposal.  There is nothing more we can learn here - we must await the outcome of the Cydonian assault. Terror Site- CENTRE ON SITE-TIME=5 Secs CANCEL None Unknown Poor Average Good Excellent FUNDS> $ BUILD NEW BASE BASE INFORMATION EQUIP CRAFT BUILD FACILITIES RESEARCH MANUFACTURE TRANSFER PURCHASE/RECRUIT SELL/SACK GEOSCAPE XCom Bases Name Area Build New Base Cancel COST> CONSTRUCTION TIME>  days MAINTENANCE> OK Installation CURRENT RESEARCH Scientists Available> Scientists Allocated> Laboratory Space Available> RESEARCH PROJECT SCIENTISTS ALLOCATED PROGRESS New Project NEW RESEARCH PROJECTS SCIENTISTS AVAILABLE> LABORATORY SPACE AVAILABLE> Increase Decrease START PROJECT CURRENT PRODUCTION Engineers Available> Engineers Allocated> Workshop Space Available> Current Funds> ITEM Engineers
Allocated Units
Produced Total to
Produce Cost
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Unit Days/Hours
Left New Production Production Items CATEGORY START PRODUCTION  Engineer hours to produce one unit Cost per unit>$ Work Space Required> SPECIAL MATERIALS REQUIRED ITEM
REQUIRED UNITS
REQUIRED UNITS
AVAILABLE STOP PRODUCTION ENGINEERS AVAILABLE> WORKSHOP SPACE AVAILABLE> Engineers Allocated  INCREASE DECREASE Units to Produce  Purchase/Hire Personnel Current Funds> Cost of Purchases> COST PER UNIT QUANTITY PERSONNEL AVAILABLE:PERSONNEL TOTAL> Soldiers Engineers Scientists SPACE USED:SPACE AVAILABLE> Living Quarters Stores Laboratories Work Shops Hangars Short Range Detection Defence Strength TRANSFERS Transfers Arrival Time (hours) Cost>$ Area> Base Name? SELECT POSITION FOR ACCESS LIFT Transfer AMOUNT TO
 TRANSFER Select Destination Base Current Funds> Cost As you enter the chamber you see the alien brain - the object of your quest.  Before you can fire it communicates to you via a screen at its base.  It implores you to listen to its arguments for survival before you make the decision to pull the trigger... The brain speaks: 'Many millions of years ago the planet you call Mars was alive.  This life was brought to a barren planet by our civilisation as it was to yours.  For millions of years we have visited your planet and genetically developed your species.  You cannot kill us, you are part of us... Here is the centre of Martian civilisation - the pyramids built millions of years before yours - by a species which is your ancestor.  No planet is beyond our reach.  This power could be yours before long. All we ask is your co-operation... The aliens attempt to exterminate all humanity, destroying cities and poisoning the air and sea.  The resistance of earth armies is futile in the face of vastly superior technology. Surviving generations suffer terrible mutations as they flee alien destruction.  They are rounded up into slave camps to help transform earth into an alien colony which is part of some unknown empire. The knowledge gained through the XCom project is lost forever. You have failed to save the earth. The alien brain is interrupted by a burst of hot plasma, and the entire alien force is defeated. Once the aliens have lost Mars they have lost the earth.  Before long the XCom research allows humanity to flourish once more, and claim Mars for itself.  The alien menace has gone, but for how long, no one knows... You have failed to stop the alien onslaught.  One by one the funding nations sign pacts with aliens promising technology, prosperity and peace. However it soon becomes clear that the aliens have other plans... TOTAL Income Expenditure Maintenance Balance UFO Activity in Areas UFO Activity in Countries XCom Activity in Areas XCom Activity in Countries Finance st nd rd th Not enough special materials to produce
 Not enough money to produce
 Production complete:
 Production of
 
at
 
 is complete OK - 5 secs Research Completed VIEW REPORTS We can now research We can now produce SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY Not enough   to refuel   to rearm   at  UFO is not recovered UFO is recovered Craft is lost Terror continues Aliens defeated Craft is lost Base is lost Base is saved Base is lost Alien Base still intact Alien Base destroyed Craft is lost ALIENS KILLED ALIEN CORPSES RECOVERED LIVE ALIENS RECOVERED ALIEN ARTEFACTS RECOVERED ALIEN BASE CONTROL DESTROYED CIVILIANS KILLED BY ALIENS CIVILIANS KILLED BY XCOM OPERATIVES CIVILIANS SAVED XCOM OPERATIVES KILLED XCOM OPERATIVES RETIRED THROUGH INJURY XCOM OPERATIVES MISSING IN ACTION TANKS DESTROYED XCOM CRAFT LOST UFO RECOVERY ALIEN BASE RECOVERY  under attack! BASE DEFENCES INITIATED GRAV SHIELD REPELS UFO! FIRING HIT! UFO DESTROYED! MISSED! Sell Items/Sack Personnel VALUE OF SALES>  FUNDS>  Sell/Sack Value UFO- CRAFT>  UFO CRASH RECOVERY Exercise caution - There may be operatives in the UFO or around the crash site. Mission will be successful when all enemy units have been eliminated or neutralised. Recovery of UFO remains, artefacts and alien corpses can then be initiated. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon. UFO GROUND ASSAULT Explore landing site and, if possible, gain entry to the UFO. Mission will be successful when all enemy units have been eliminated or neutralised. Recovery of UFO, artefacts and alien corpses can then be initiated. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon. BASE DEFENCE BASE>  An Alien vessel has landed nearby. Our base is in severe danger. As per standard procedure all non combat personnel and XCom craft have been evacuated. Alien units will enter the base via hangar doors or the access lift. Defend the base and its vital installations at all costs - this is a fight to the death. If you click on the 'abort mission' icon you will concede defeat and lose the base. ALIEN BASE ASSAULT CRAFT>  XCom operatives have gained entrance to an alien base.  The control centre must be destroyed to render the base inoperative.  The Mission will terminate when all enemies are eliminated, or when your squad has returned to the green exit area (click on the 'abort mission' icon to escape). You have arrived in Cydonia.  You gain entry to a large underground complex near the Martian Sphinx.  You must destroy the Alien Brain that controls all alien activity.  The fate of humanity is in your hands.... TERROR SITE- TERROR MISSION Mission will be successful when all enemy units have been eliminated or neutralised. You must attempt to save the lives of any civilians in the area by neutralising the alien menace.	To abort the mission return XCom operatives to transport vehicle and  click on the 'Abort Mission' icon. NO FREE HANGARS FOR CRAFT PRODUCTION!Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar.  Build a new hangar or transfer a craft to another base. NO FREE HANGARS FOR PURCHASE!Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar.  Build a new hangar or transfer a craft to another base. NO FREE HANGARS FOR TRANSFER!Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar.  Build a new hangar or transfer a craft to another base. CANNOT BUILD HERE!You must build next to an existing base facility. NO FREE ACCOMODATION!The destination base does not have enough space in living quarters. NOT ENOUGH WORK SPACE AVAILABLE!Build a new workshop or reduce work on other projects. NOT ENOUGH MONEY! NOT ENOUGH TRANSFER SUPPORT!Wait for existing transfers or purchases to reach destination. NO MORE SOLDIERS ALLOWED!You have already recruited the maximum number of soldiers. NOT ENOUGH STORE SPACE!Build a new store facility or transfer existing stores to other bases. NOT ENOUGH LIVING SPACE!Build new living quarters or transfer personnel to other bases. NO MORE EQUIPMENT ALLOWED ON BOARD!You are only allowed to take a maximum of 80 items of equipment on missions. TOO MANY BUTTONS! LAUNCH INTERCEPTION CRAFT STATUS BASE READY OUT REPAIRS REFUELLING REARMING TARGET:  ALIEN BASE- CRASH SITE- LANDING SITE- TARGET: WAY POINT Are you sure you want to send this craft on a mission to Cydonia? YES NO SELECT DESTINATION CYDONIA SELECT SITE FOR NEW BASE RETURN TO BASE SELECT NEW TARGET PATROL STATUS> DAMAGED - RETURNING TO BASE LOW FUEL - RETURNING TO BASE PATROLLING TAILING UFO INTERCEPTING UFO- RETURNING TO BASE DESTINATION: ALIEN BASE- DESTINATION: CRASH SITE- DESTINATION: LANDING SITE- DESTINATION: WAY POINT- BASE> SPEED> MAXIMUM SPEED> ALTITUDE> VERY LOW LOW HIGH VERY HIGH FUEL> WEAPON-1> NONE ROUNDS> WEAPON-2> HOSTILE NEUTRAL FRIENDLY COMMITTED GAME OPTIONS LOAD GAME SAVE GAME INTERCEPTION CRAFT Base> NAME STATUS AMMO> CREW EQUIPMENT ARMOUR MAX> Rookie Squaddie Sergeant Captain Colonel Commander Select Squad for  SPACE AVAILABLE> SPACE USED> RANK CRAFT WOUNDED Equipment for  Arm  Defence Value Hit Ratio ready to
land near Begin Mission? Select Armament AMMUNITION ARMAMENT AVAILABLE N.A. SELECT ARMOUR FOR TYPE PERSONAL ARMOUR POWER SUIT FLYING SUIT Select Armour ARMOUR NORTH      NORTH EAST EAST       SOUTH EAST SOUTH      SOUTH WEST WEST       NORTH WEST SELECT ACTION CONTINUE INTERCEPTION PURSUIT PURSUE WITHOUT INTERCEPTION VERY LARGE LARGE MEDIUM SMALL VERY SMALL GROUND VERY LOW LOW HIGH VERY HIGH Detected SIZE ALTITUDE HEADING SPEED CENTRE ON UFO-TIME=5 Secs TRACKING LOST REDIRECT CRAFT GO TO LAST KNOWN UFO POSITION UFO- CRAFT- BASE- ALIEN BASE- CRASH SITE- LANDING SITE- WAY POINT- TERROR SITE- has reached Destination Now patrolling Alien Origins The Martian Solution Cydonia or Bust UFOpaedia XCOM CRAFT & ARMAMENT HEAVY WEAPONS PLATFORMS WEAPONS AND EQUIPMENT ALIEN ARTEFACTS BASE FACILITIES ALIEN LIFE FORMS ALIEN RESEARCH UFO COMPONENTS UFOs SELECT ITEM  autopsy MAXIMUM SPEED> ACCELERATION> FUEL CAPACITY> WEAPON PODS> DAMAGE CAPACITY> CARGO SPACE> HWP CAPACITY> Damage................... Range......................  km Accuracy............... Re-load time........ s ARMOUR PIERCING INCENDIARY HIGH EXPLOSIVE LASER BEAM PLASMA BEAM STUN 6-? 7-? 8-? 9-? SHOT TYPE> ACCURACY> TU COST> DAMAGE AMMO Auto Snap Aimed Construction Time days Construction Cost Maintenance Cost  autopsy - Low Medium High High Craft Weapon Craft Ammunition Heavy Weapons Platform Weapon Ammunition Equipment Alien Corpse UFO component Personal Armour Raw Materials HWP Cannon Shells Alien Sectoid Snakeman Ethereal Muton Floater Celatid Silacoid Chryssalid Reaper Sectopod Cyberdisc  Commander  Leader  Engineer  Medic  Navigator  Soldier  Terrorist UFO Power Source UFO Navigation UFO Construction Alien Food Alien Reproduction Alien Entertainment Alien Surgery Examination Room Alien Alloys Alien Habitat Personal Armour Power Suit Flying Suit HWP Rockets HWP Fusion Bomb Laser Weapons New Fighter Craft New Fighter-Transporter Ultimate Craft Laser Pistol Laser Rifle Heavy Laser Laser Cannon Plasma Cannon Fusion Missile Laser Defence Plasma Defence Fusion Defence Grav Shield Mind Shield Psi-Lab Hyper Wave Decoder NOT USED NOT USED NOT USED UFO construction Alien Origins The Martian Solution Cydonia or Bust Motion Scanner Medi-Kit Tank/Cannon Tank/Rocket Launcher Tank/Laser Cannon Hovertank/Plasma Hovertank/Launcher Stingray Launcher Avalanche Launcher Cannon Fusion Ball Launcher Laser Cannon Plasma Beam Stingray Missile Avalanche Missile Cannon Rounds(x50) Fusion Ball Soldier Scientist Engineer North America Arctic Antarctica South America Europe North Africa Southern Africa Central Asia South East Asia Siberia Australasia Pacific North Atlantic South Atlantic Indian Ocean Alien Research Alien Harvest Alien Abduction Alien Infiltration Alien Base Alien Terror Alien Retaliation Alien Supply Power Sources Maximum Speed HYPER-WAVE DECODER SKYRANGER LIGHTNING AVENGER INTERCEPTOR FIRESTORM UFO STINGRAY AVALANCHE CANNON FUSION BALL LASER CANNON PLASMA BEAM Damage Capacity Weapon Power Weapon Range Access Lift Living Quarters Laboratory Workshop Small Radar System Large Radar System Missile Defences General Stores Alien Containment Laser Defences Plasma Defences Fusion Ball Defences Grav Shield Mind Shield Psionic Laboratory Hyper-wave Decoder Hangar USA RUSSIA UK FRANCE GERMANY ITALY SPAIN CHINA JAPAN INDIA BRAZIL AUSTRALIA NIGERIA SOUTH AFRICA EGYPT CANADA Floater Soldier Floater Navigator Floater Medic Floater Engineer Floater Leader Floater Commander Reaper Tank Civilian Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec International Relations Country Funding Change WEAPON
SYSTEMS CREW HWPs DAMAGE> The access lift allows equipment and personnel to be transferred into or out of an underground base.  It is always the first facility to be constructed on a new site.  The lift area is vulnerable to intrusion from any potential hostile force. Each accommodation block provides for up to 50 personnel.  The facility provides basic recreation, food and sleeping areas. Up to 50 scientists can work in a laboratory facility.  Laboratories are equipped with the latest technology for research into materials, biochemistry and cosmology. There is privileged access to the best research labs throughout the world, including military establishments. A workshop contains all the equipment necessary to manufacture equipment based on designs from the science labs.  Up to 50 engineers can occupy a workshop, although items under construction will also consume some space. A small detection system has an effective radar range of 300 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes. A large detection system has an effective range of 450 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes. Missile defences provide some protection against incursion by hostile craft which are attempting to land near the base. All equipment, weapons systems, munitions, recovered material and Heavy Weapons Platforms are placed in stores, with the exception of equipment assigned to craft in hangars. Living aliens are likely to require a special habitat to maintain their life systems.  The containment facility can keep up to 10 alien life forms in self contained units. Laser defences provide protection against incursion by hostile craft. Plasma beam defences provide powerful and efficient protection against incursion by hostile craft. Fusion missiles provide the most effective defence against alien attacks.  These missiles create an anti-matter implosion which destroys everything within a specific radius. The Gravity shield repels alien craft attempting to land near the base long enough for all defence systems to fire again.  In practice this will double the effectiveness of any defence systems at your base. Since alien craft rely on brain waves to detect human presence then the most effective counter measure is to shield brain waves from the base.  This facility will drastically reduce the chances of detection by alien craft. The psionics lab can assess the psionic potential of all soldiers at the base and give them the necessary training to utilise their psionic skills.  Each lab can train up to ten soldiers.  Training is allocated at the end of each month.  Psionic skills used in conjunction with a Psi-amp can be used for psionic attacks during combat. Alien communications rely on a supra-dimensional wave which travels almost instantaneously. The decoder facility intercepts UFO transmissions and decodes the information.  This will show the type of UFO, the alien race and the type of activity. Each hangar can accommodate one craft.  There are facilities for maintenance, refuelling and repair of XCom craft.  Each craft stationed at a base must have a free hangar assigned to it which cannot be used by other craft, even if the assigned craft is out on a mission. The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity. This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips. The heavy cannon is a devastating, but cumbersome, weapon. Its versatility comes from the fact that it can take three types of ammunition - armour piercing, incendiary and high explosive. The auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate. The rocket launcher is a laser guided system which can fire three different sizes of missile. The laser pistol is an effective implementation of new technology. It has the convenience of a pistol with faster and more accurate firing. The laser rifle is a more powerful and accurate version of the earlier pistol design. The heavy laser is cumbersome, but extremely effective. This standard issue grenade has an accurate and sophisticated timer for precision control. Smoke grenades are useful for providing cover in exposed combat situations.  Use with care because they can benefit the enemy as well A proximity grenade can be thrown like an ordinary grenade but is triggered by nearby movement after it lands. Great skill and care is required to use these devices properly. This explosive should only be used for demolition purposes. Keep personnel clear of demolition sites. This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Click on the motion scanner icon on the tactical display. Select 'Use Scanner' from the menu.  The Scanner display shows an arrow in the centre which is the direction the soldier is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected. The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.
HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.
STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.
PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health. The Psi-amp can only be used by soldiers with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:
PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.
MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot access the object screen). It is more difficult to be successful with this type of attack. This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks. The subject has died due to the trauma of interrogation. The mind probe is an alien communication device which is used to take information directly from brain waves. XCom units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor. Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field Size The corpse may be researched for a full autopsy report. Not enough ammunition to arm This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow.  When you have positioned enough way points click on the special launch icon. A small launcher which fires stun bombs. Very useful for capturing live aliens. This device works in the same way as a terrestrial grenade - except that it is more powerful. Small Scout Medium Scout Large Scout Harvester Abducter Terror ship Battleship Supply ship RATING>  TERRIBLE! POOR! OK GOOD! EXCELLENT! SCORE XCOM PROJECT MONTHLY REPORT Month>  The council of funding nations is generally satisfied with your progress so far. The council of funding nations is very pleased with your excellent progress.  Keep up the good work. The council of funding nations is dissatisfied with your performance. You must improve your effectiveness in dealing with the alien menace or risk termination of the project. You have not succeeded in dealing with the alien invasion and the council of funding nations has regrettably decided to terminate the project.  Each nation shall deal with the problem as they see fit.  We can only hope that we can come to some accommodation with these apparently hostile forces, and that the general population will come to terms with the alien visitors.  is particularly pleased with your ability to deal with the localised threat and has agreed to increase its funding.  are particularly happy with your progress in dealing with local alien incursion and have agreed to increase their funding.  and   is unhappy with your ability to deal with alien activity in its territory and has decided to reduce its financial commitment.  are unhappy with your ability to deal with alien activity in their territory and have decided to reduce their funding. knots  has signed a secret pact with unknown alien forces and has withdrawn from the project.  have signed a secret pact with unknown alien forces and have withdrawn from the project. Monthly Rating>  Funding change>  The funding council is not happy with your financial position. You must reduce your debts below $2million or the project will be terminated. HYPER-WAVE TRANSMISSIONS ARE DECODED CRAFT TYPE RACE MISSION ZONE Allocate Research Allocate Manufacture New York Washington Los Angeles Montreal Havana Mexico City Chicago Vancouver Dallas Brasilia Bogota Buenos Aires Santiago Rio De Janeiro Lima Caracas London Paris Berlin Moscow Rome Madrid Budapest Lagos Cairo Casablanca Pretoria Nairobi Cape Town Kinshasa Ankara Delhi Karachi Baghdad Tehran Bombay Calcutta Tokyo Beijing Bangkok Manila Seoul Singapore Jakarta Shanghai Hong Kong Novosibirsk Canberra Wellington Melbourne Perth UFOEnemy Unknown New Game Load Saved Game Select Difficulty Level 1> Beginner 2> Experienced 3> Veteran 4> Genius 5> Superhuman Time Date Select game to load Select save position PSIONIC TRAINING Remaining Psi-lab capacity>  Psionic
Strength Psionic Skill
/Improvement Psi-Amp In
Training? TARGETTED BY: WEAPONS/
CREW/HWPs ABANDON GAME Quit to DOS is low on fuel,
returning to base Soldier List RANK>  MISSIONS>  KILLS>  WOUND RECOVERY>  TIME UNITS STAMINA HEALTH BRAVERY REACTIONS FIRING ACCURACY THROWING ACCURACY STRENGTH PSIONIC STRENGTH PSIONIC SKILL NEW RANK Promotions SOLDIERS Automated heavy weapons platforms are designed to complement an XCom squad. The combination of high fire power and strong armour makes these units valuable for open terrain fire fights. Make sure that there are sufficient cannon shells in your stores to re-arm tanks. They are armed automatically when you assign them to a squad. This automated heavy weapons platform is armed with powerful rockets.  This will be devastating for any alien foe. Make sure your stores are kept supplied with HWP rockets. Laser weapons are a useful addition for HWPs. It combines heavy firepower with no ammunition restrictions. Alien technology has given the HWP a new lease of life. The added manoeuvrability of air travel and the power of plasma beams is a lethal combination. This hovertank has a fusion ball launcher that is capable of immense devastation.  Use it with great care.  You will have to manufacture the fusion balls to keep these HWPs fully armed. A fusion ball is an intelligent guided weapon. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball. This compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium. This small object is used as a power source for a plasma rifle - a medium powered alien weapon. Contains a small quantity of Elerium. Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power. The Stun bomb is used for capturing live human specimens, but it can also be used against most alien races. It is fired from a small launcher.   The alien research mission is used for collecting basic data on earth and its inhabitants.  Small vehicles are predominantly used, with occasional landings in deserted areas.  This type of alien activity poses the least threat to XCom, with little concern from governments or the public. The aliens have many uses for earth's fauna.  Animals are abducted secretly, and returned with various organs removed. Cattle mutilations are predominantly reported along with UFO sightings.  This type of alien activity causes great concern by governments and considerable anxiety amongst the population. This type of activity occurs mainly in farming land.  The theory behind the 'alien harvest' suggests that alien races originally 'seeded' the planet with its flora and fauna, and now they have returned to reap the harvest they have sown. This is the most insidious form of alien activity.  The abduction by aliens is widely reported, despite the aliens' attempts to erase the experience from their victims' memories. Abductees report being subject to humiliating physical examinations, including impregnation of alien foetuses and bizarre genetic experiments. The purpose behind this activity appears to be linked to genetic mutation and manipulation of the aliens own genetic material. This activity causes great alarm, and occurs in populated areas or cities Earth governments can be infiltrated by alien agents which are human in appearance.  This can result in official contact between aliens and governments at the highest level. The climax of this activity is characterised by intense UFO activity in the vicinity of major cities. The aliens will attempt to sign a pact with an earth government by offering knowledge of their superior technology. In return the government will allow the aliens to conduct their activity unhindered. This alien mission represents the worst threat to XCom. If a government agrees to a pact then its funding will cease.  Aliens will construct secret underground bases in remote locations. After some initial reconnaissance flights some intense UFO activity will occur as the base is being built.  These bases are known to contain experimental labs for human abductees, and supplies for further activity in the region.  The presence of alien bases will generate a large amount of reported alien activity without the presence of UFOs. In order to locate a base an XCom craft must patrol an area for a few hours to stand some chance of detection. When the aliens terrorise a city they will deploy some special forces with awesome powers.  Civilians will be directly threatened, and governments will be forced to evacuate whole areas. The main purpose behind this activity is to generate sufficient public hysteria so that governments will threaten the XCom project. If XCom interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an XCom base.  However, the aliens have to find an XCom base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault. Once an alien base is constructed then it is resupplied on a regular basis by a special supply vessel.  If one of these vessels is detected while landing then it is certain that an alien base is nearby. This tiny craft is primarily used for reconnaissance or research. It normally precedes larger vessels at the start of an alien mission. A medium sized scout vessel that poses little threat to earth forces. Normally appears before larger vessels during missions. The largest alien scout craft is a general purpose vessel that is used in all types of alien mission. The harvester has a trap door in its base and is equipped with lifting gear to haul up cattle or other beasts.  Laser cutters are used to extract the desired material and the carcass is dumped on the. ground. There are also storage containers for body parts. This vessel is equipped with an examination room for performing horrific experiments on human subjects.  The victim is normally paralysed by telepathic powers, but remains conscious while on the operating table. The terror ship has a containment facility for large alien terror weapons or creatures. It is used to transport these alien terrorists into populated areas. The battleship is the largest and most powerful alien craft. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members. The supply vessel is used during the construction of alien bases or for supplying existing bases. It carries alien food containers and reproduction chambers. Dismantle FACILITY IN USE CANNOT DISMANTLE FACILITY!All base facilities must be linked to the access lift. Transfer Items to  NO ALIEN CONTAINMENT FOR TRANSFER!Live aliens need an alien containment facility in order to survive  AMOUNT AT
DESTINATION Alien dies as there is no alien containment facility NO FREE ACCOMODATION!The destination base does not have enough space in the living quarters for the crew assigned to the craft. Items Arriving Pistol Pistol Clip Rifle Rifle Clip Heavy Cannon HC-AP Ammo HC-HE Ammo HC-I Ammo Auto-Cannon AC-AP Ammo AC-HE Ammo AC-I Ammo Rocket Launcher Small Rocket Large Rocket Incendiary Rocket Laser Pistol Laser Rifle Heavy Laser Grenade Smoke Grenade Proximity Grenade High Explosive Motion Scanner Medi-Kit Psi-Amp Stun Rod Heavy Plasma Heavy Plasma Clip Plasma Rifle Plasma Rifle Clip Plasma Pistol Plasma Pistol Clip Blaster Launcher Blaster Bomb Small Launcher Stun Bomb Alien Grenade Elerium-115 Mind Probe Sectoid Corpse Snakeman Corpse Ethereal Corpse Muton Corpse Floater Corpse Celatid Corpse Silacoid Corpse Chryssalid Corpse Reaper Corpse Sectopod Corpse Cyberdisc Corpse Not enough cannon rounds to arm HWP Not enough rockets to arm HWP Not enough fusion balls to arm HWP Not enough equipment to fully re-equip squad Mars: Cydonia Landing Your Avenger craft has landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area click on the 'abort mission' icon to continue to the next stage. Mars: The Final Assault The pyramid lift takes your battle weary soldiers deep below the planet's surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth.  It must be destroyed if the earth is to be saved from alien enslavement.

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in order to use or produce the
 The aliens have destroyed the undefended base  XCom agents have located an alien base in  STANDOFF CAUTIOUS ATTACK STANDARD ATTACK AGGRESSIVE ATTACK DISENGAGING UFO HIT! UFO DESTROYED! UFO CRASH LANDS! Minimise at Standoff Range Only UFO RETURN FIRE! >>> INTERCEPTOR DAMAGED <<< >>> INTERCEPTOR DESTROYED <<< UFO OUTRUNNING INTERCEPTOR! ALIENS TERRORISE Long Range Detection STORES Difficulty Level INTERCEPT BASES GRAPHS UFOPEDIA OPTIONS FUNDING 5 Secs 1 Min 5 Mins 30 Mins 1 Hour 1 Day XCom Performance Roster Enter Name Performance Rating Victory Date Electro-flare This compact device produces a bright flare light when it is thrown. This will highlight enemy units in the vicinity of the electro-flare during night time missions. Monthly Costs Craft Rental Salaries Base maintenance Cost per unit Quantity Total  day  days In Psionic Training This device is a highly explosive missile that has an intelligent guidance system. It is fired from a blaster launcher. Please look up the page listed below in your Game Manual, and enter the eight digit code listed at the bottom of the page.
EG:  Page 13 of Game Manual Code: 3994-9668
Please Enter the Code from Page  Front Armour Left Armour Right Armour Rear Armour Under Armour Rounds 