WARNING: ALL THIS IS UNCONFIRMED

Arrangement of PCK (source files)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Graphics files are: "SECTO###.BMP"
Where ###:
001-008 = Left arm [unarmed] (idle, facings 7 down to 0)
009-016 = Right arm [unarmed] (idle, facings 7 down to 0)
017-024 = Legs [unarmed] (idle, facings 7 down to 0)
025-032 = UNKNOWN
033-040 = Torso/Head (facings 7 down to 0)

;Walking animations
041-048 = Left arm [unarmed] (walking animation, facing 7)
049-056 = Right arm [unarmed] (walking animation, facing 7)
057-064 = Legs (walking animation, facing 7)
065-232 = (same as above : walking animations for facings 6 down to 0)

;Weapon arms
233-240 = Right arm [holding 1-handed weapon] (facings 7 down to 0)
241-248 = Left arm [holding 2-handed weapon] (facings 7 down to 0)
249-256 = Right arm [holding 2-handed weapon] (facings 7 down to 0)

257-264 = Right arm [shooting] (facings 7 down to 0)

265-267 = Dying frames


Arrangement of SHP (destination files)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Graphics files are: "NEWUNIT ####.PCX"
Where ####:
0000-0007 = idle (facings 0 up to 7)
0008-0015 = walking (facing 0)
0016-0071 = walking (facings 1 up to 7)
0072-0079 = shooting (facings 0 up to 7)
????-???? = dying frames (the three PCK frames need shoring up with replicas)

Palette changes:
Index 254 is changed to (Red=252, Green=252, Blue=252)
Index 0 is changed to (Red=0, Green=0, Blue=255)
All occurrences of index 0 need to be set to index 254.
All occurrences of index 256 need to be set to index 0.