;;;;;;;;;;;;;; art.ini entries ;;;;;;;;;;;;;;;

; nod laser fence section
[NAFNCE2]
Image=NAFNCE2
Remapable=yes
Foundation=1x1
NewTheater=yes

; nod laser fence post
[NAPOST2]
Cameo=LASR2ICON
Image=NAPOST2
Remapable=yes
Foundation=1x1
Buildup=NAPOST2MK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=NAPOST2_A
;ActiveAnimDestroyed=NAPOST2_AD
ActiveAnimZAdjust=-100
ActiveAnimTwo=NAPOST2_B
ActiveAnimTwoZAdjust=-100

; Active animation for nod laser fence post
[NAPOST2_A]
Image=NAPOST2_A
Normalized=yes
LoopStart=0
LoopEnd=11
LoopCount=-1
Rate=220
Surface=yes
NewTheater=yes
DetailLevel=1

; Damaged active animation for nod lase fence post
[NAPOST2_AD]
Image=NAPOST2_A
Normalized=yes
LoopStart=12
LoopEnd=23
LoopCount=-1
Rate=150
Surface=yes
;NewTheater=yes
DetailLevel=1

; Second active animation for nod laser fence post
[NAPOST2_B]
Image=NAPOST2_B
Normalized=yes
LoopStart=0
LoopEnd=13
LoopCount=-1
Rate=220
Surface=yes
NewTheater=yes
DetailLevel=1



;;;;;;;;;;;;;;;;; rules.ini entries ;;;;;;;;;;;;;;;;;;;;;;;;

; add these to the buildings list:
XXX=NAPOST2  ; nod laser fence post
XXX=NAFNCE2  ; nod laser fence section

; add these to the animations list:
XXX=NAPOST2_A
XXX=NAPOST2_AD
XXX=NAPOST2_B

; then add these to the buildings section

; nod laser fence section
[NAFNCE2]
UIName=Name:NASAM
Name=Laser Fence Section
BuildCat=Combat
Strength=800
Armor=concrete
TechLevel=-1
Prerequisite=GACNST2
Sight=1
Owner=British,French,Germans,Americans,Alliance
AIBasePlanningSide=0 
Cost=0
BaseNormal=no
Points=00
Power=0
Selectable=no
Crewed=no
Capturable=false
LaserFence=yes
ThreatPosed=10
LegalTarget=false

; nod laser fence post
[NAPOST2]
UIName=Name:NASAM
Name=Laser Fence Post
BuildCat=Combat
Strength=300
Armor=concrete
TechLevel=8
Prerequisite=GACNST2
Adjacent=3
Sight=4
Owner=British,French,Germans,Americans,Alliance
AIBasePlanningSide=0 
Cost=2  ; 200
BaseNormal=no
Points=30
Power=-25
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LaserFencePost=yes
Maxdebris=2
ThreatPosed=0
Powered=yes
GuardRange=10
