Torso = A+24


Unarmed:
LeftArmFile = A
RightArmFile := A+8

Pistol:
LeftArmFile := A
RightArmFile := 99+A

Heavy:
LeftArmFile := 107+A
RightArmFile := 115+A



Still: Legs = A+16

Walk: Legs = ((A-1) * 8) + B + 32

Dying frames: 97-99



-------------------
If B = 0 Then //still
Torso = A+24
Legs = A+16
DyingStart = 97

Unarmed:
LeftArmFile = A
RightArmFile := A+8

Pistol:
LeftArmFile := A
RightArmFile := 99+A

Heavy:
LeftArmFile := 107+A
RightArmFile := 115+A


Else //walking
Torso = A+24
Legs = ((A-1) * 8) + B + 32
DyingStart = 97

Unarmed:
LeftArmFile = A
RightArmFile := A+8

Pistol:
LeftArmFile := A
RightArmFile := 99+A

Heavy:
LeftArmFile := 107+A
RightArmFile := 115+A