[OREMINE] 
UIName=Name:OREGROWER 
Name=Ore Mine 
Image=TIBTRE02 ;ore mines 01 to 03 
BuildCat=Resource 
Prerequisite=PROC ;change as necessary 
Owner=British,French,Germans,Americans,Alliance,Ru
ssians,Confederation,Africans,Arabs,YuriCountry ;Change as necessary 
Primary=OREGROW 
Armor=wood 
Strength=400 
Sight=3 
Adjacent=8 
TechLevel=5 
Cost=1500 
Power=-25 
Points=30 
Soylent=300 
Storage=50 
Explodes=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM
U60 
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DB
RIS5LG,DBRIS5SM 
MaxDebris=5 
MinDebris=2 
ThreatPosed=0 ; This value MUST be 0 for all building addons 
AIBuildThis=no ;change if you want 
BaseNormal=no 
Powered=no 
Spyable=no 
Crewed=no 
Capturable=no 
TogglePower=no 
Unsellable=false 
Repairable=true 
ImmuneToPsyonics=yes ;may make no 

Add This to the weapon's section 
[OREGROW] 
Projectile=Invisible 
Warhead=OGROWWH 
NavalTargeting=6 
Damage=1 
Range=4 
Speed=100 
ROF=20 

Add XXX=OGROWWH to the warhead's list 

Add the to the warhead's section 
[OGROWWH] 
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% 
Spread=3 
ProneDamage=0% 
InfDeath=1 
Bright=yes 
AnimList=GROWORE 

ART.INI*********** 

[GROWORE] 
Warhead=OREGROWWH 
Damage=1 
DamageRadius=1 
LoopCount=-1 
LoopStart=0 
LoopEnd=8 
RandomRate=220,500 
Rate=500 
DetailLevel=0 
Bouncer=yes 
TiberiumRadius=1 
TiberiumSpawnType=TIB16 ;GEM02 ;gold goes from 01 to 20 ;gems go from 01 to 12 ;all in urban.mix and are .urb files 
IsTiberium=true 
Elasticity=0.0 
MinZVel=40.0 
MaxXYVel=18.0


------------------
try using tiberiumradius=2 and tiberiumspawntype=TIB16,TIB17,TIB18,TIB19,TIB20 

or make the weapon have a rapid fire, or change it so that it just has the largest frame of ore, in loopstart and loopend. 
eg 
LoopStart=7 
LoopEnd=8 
TiberiumSpawnType=TIB20 

I think that would force the game to just have the last frames of the ore growing, therefore there would be more, and the spawntype makes it use just the last one. 

It might work, but then again, it might not.
