Feel free to change what parts are visible, etc.


RULES:

Building Types:
xxx=EPOST
xxx=EFENCE

Animations:
xxxx=EPOST_A
xxxx=EPOST_AD
xxxx=EPOST_B

Warheads:
MarshallxElectric

[EFENCE] 
UIName=Name:EFENCE
Name=Lightning Cable
BuildCat=Combat
Strength=800
Armor=concrete
TechLevel=-1
Prerequisite=GATECH
Primary=MarshallxLightningCable
Sight=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
;Owner=Russians,Confederation,Africans,Arabs
;RequiredHouses=Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0
Cost=0
BaseNormal=no
Points=00
Power=0
Selectable=no
Crewed=no
Capturable=false
LaserFence=yes
ThreatPosed=10
LegalTarget=false
Immune=yes
ImmuneToPsionics=yes
Invisible=yes

[MarshallxLightningCable]
Damage=60
ROF=5  ;changed on 11/29 from 60 to 75
Range=0.5
Speed=100
Warhead=MarshallxElectric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[MarshallxElectric]
Verses=90%,100%,110%,90%,80%,70%,0%,0%,0%,100%,100%
InfDeath=5
AnimList=TSTIMPCT

[EPOST]
UIName=Name:EPOST
Name=Lightning Post
BuildCat=Combat
Strength=300
Armor=concrete
TechLevel=-1 ;8
Prerequisite=GATECH
Adjacent=6 ;3
Sight=1 ;4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0
Cost=900 ;200
BaseNormal=no
Points=30
Power=-25
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LaserFencePost=yes
Maxdebris=2
ThreatPosed=0
Powered=yes
GuardRange=12 ;10
ImmuneToPsionics=yes


ART:

[EFENCE]
Image=EFENCE
Remapable=yes
Foundation=1x1
NewTheater=no

[EPOST]
Cameo=EPOSTICO
Image=EPOST
Remapable=yes
Foundation=1x1
Buildup=EPOSTMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=no
ActiveAnim=EPOST_A
ActiveAnimZAdjust=-100
ActiveAnimTwo=EPOST_B
ActiveAnimTwoZAdjust=-100

[EPOST_A]
Image=EPOST_A
Normalized=yes
LoopStart=0
LoopEnd=11
LoopCount=-1
Rate=220
Surface=yes
NewTheater=no
DetailLevel=1

[EPOST_AD]
Image=EPOST_A
Normalized=yes
LoopStart=12
LoopEnd=23
LoopCount=-1
Rate=150
Surface=yes
;NewTheater=no
DetailLevel=1

[EPOST_B]
Image=EPOST_B
Normalized=yes
LoopStart=0
LoopEnd=13
LoopCount=-1
Rate=220
Surface=yes
NewTheater=no
DetailLevel=1
