"Red Alert 2: Total Destruction"'s INFERNO TANK
===============================================
=======by Renegade [all rights reserved]=======
===============================================

Okay, here it is - the INFERNO TANK! It is a middle-range artillery firing METEORS!
When it hits a unit, the meteors split in smaller ones...

For any questions or problems occuring mailto:Renegade@DestructionMod.com...

This archive is complete if the following things are present:
*********************
*inferno.vxl	    *
*inferno.hva	    *
*infernobody.vxl    *
*infernobody.hva    *
*infernotur.vxl	    *
*infernotur.hva	    *
*inferico.shp	    *
*inferico 0000.pcx  *
*intensemnu.shp	    *
*readme.txt	    *
*several screenshots*
*********************


The Turret:
Okay, this is a goodie; I once seperated the body from the turret, but took this
out, because it looked strange (the turret is not centered, so if the Inferno turns
round, the turret appears to "fly"). In case someone wants to restore this, I included
the original seperated Body and Turret: You just have to rename infernobody.vxl/.hva
to inferno.vxl/.hva and include this and the infernotur.vxl/.hva instead of the original 
inferno.vxl/.hva in the mix; also you have to restore the outcommented "Turret=yes" flag... 
That's it...

The Cameo:
I included the original inferico 0000.pcx in case someone wants to give it another
name...

The Screenshots:
I included several screenshots so that you can see how the Inferno looks like, with and
without turret, or if you want to make your own cameo (don't like mine?)...


How to make an Inferno Tank (step by step)
------------------------------------------
1. Make the Rules.ini list-entries mentioned...
2. Copy from "; ----Start Inferno-Tank Stuff----" to "; ---- End Inferno-Tank Stuff ---" and paste it in your rules.ini...
3. Copy the Art.ini entries and paste them in your Art.ini...
4. Include the inferno.vxl, inferno.hva, inferico.shp and intensemnu.shp in an ecacheXX.mix (while XX is a number from 01-99)...
5. Make a String "Name:INFERNO" and give a name to the Unit...
6. Credit me... lol (see end)


-------------------------------------RULES.INI-------------------------------------
List Entries:

[VehicleTypes]
XX=INFERNO
XX=XMETEOR

[Warheads]
XX=MeteorWH

; ----Start Inferno-Tank Stuff----

[INFERNO]
UIName=Name:INFERNO
Name=Inferno Tank
Prerequisite=NAWEAP,NATECH
Primary=InfernoGun
Strength=500
Category=AFV
Armor=heavy
;Turret=yes ; CLK not any more because of Graphic-Bugs
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=8 ; CLK 2.6 rocks! :-)
Sight=8
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=2500
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=DesolatorAttackCommand
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=SIGHT,FASTER
EliteAbilities=SELF_HEAL
Accelerates=false
CrateGoodie=no
Size=6
BuildLimit=1

[InfernoGun]
Damage=500
ROF=250
Range=12
MinimumRange=5
Projectile=MeteorProj
Speed=10
Warhead=MeteorWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes

[InfernoGun2]
Damage=250
ROF=250
Range=2
Projectile=MeteorProj2
Speed=10
Warhead=MeteorWH
Anim=GUNFIRE
Bright=yes

[InfernoGun3]
Damage=100
ROF=250
Range=1
Projectile=MeteorProj3
Speed=10
Warhead=MeteorWH
Anim=GUNFIRE
Bright=yes

[MeteorProj]
Image=MTRB
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
ShrapnelWeapon=InfernoGun2
ShrapnelCount=5

[MeteorProj2]
Image=MTRS
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
ShrapnelWeapon=InfernoGun3
ShrapnelCount=2

[MeteorProj3]
Image=MTRT
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[MeteorWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=4
AnimList=INTENSEMNU

[XMETEOR]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=InfernoGun2
Secondary=InfernoGun3
; ElitePrimary=SuperCometFragment ;Like [WEEDGUY] this just instantiates more weapons
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; ---- End Inferno-Tank Stuff ---

-------------------------------------ART.INI-------------------------------------
[INFERNO]
Voxel=yes
Remapable=yes
Cameo=INFERICO

[MTRB]
Trailer=SMOKEY2
Voxel=yes
IsMeteor=true
IsTiberium=true

[MTRS]
Trailer=SMOKEY2
Voxel=yes
IsMeteor=true
IsTiberium=true

[MTRT]
Trailer=SMOKEY2
Voxel=yes
IsMeteor=true
IsTiberium=true
--------------------------------END-INI-ENTRIES--------------------------------


Needed in an ecache01.mix:
inferno.vxl
inferno.hva
intensemnu.shp
inferico.shp

Needed in a RA2(md).csf:
Name:INFERNO (saying "Inferno" or "Inferno Tank" I suggest)


-----------------------------------Crediting-----------------------------------
Okay, let's talk about credits: I would like to be credited - I won't kill you
if you don't credit me, but I think it's just fair... After all I'm giving you 
a complete GREAT unit here, all you have to do is copy-pasting a few times...
BUT the included intensemnu.shp was NOT done by me; it is part of Gamemate's
Animation Pack 2 (thanks btw) - so even if you don't credit me, YOU HAVE TO
CREDIT GAMEMATE OR USE ANOTHER ANIMATION...understood? I won't tolerate the use
of this package if you use this anim without a credit!



© 2002 Renegade - all rights reserved - visit www.DestructionMod.com - maps.DestructionMod.com - art.DestructionMod.com