alien buildings:
~~~~~~~~~~~~~~~~
elerium generator = nod "ntwast" weeder facil

ufo construction  = nod refinery

alien building icons!!!

x-com buildings:
~~~~~~~~~~~~~~~~
fusion silo       = yuri rocket pad (finish anims)

gapile - lose flag

x-com building icons!!!



when done, start work on defenses:

x-com:
~~~~~~
pill box
patriot (attack ground too? - see outpost code)
wall
plasma turret
land mine

alien:
~~~~~~
test and perfect obelisk: funky mini explosion needed
nod lasr (sonic cannon - mini version of obelisk, no attack air)
wall (nod wall from ra2 mix files, remapped)
tractor beam (no auto fire) (what to use for art? - still use spot tower?)


WarCraft 3 sounds for use in Enemy Unknown:
alien units:

Spiritwolf
kotobeast
infernal
pitlord
frostwyrm
gargoyle
ghoul
skeleton

/////////////////\\\\\\\\\\\\\\\\\\\
NonVehicle=yes for replicators?
Shadow=no for hallucinoid?

-------
Plasma Trooper (heavy plasma) = rocketeer art (requires tech node)
Rocketeer = Flying Plasma Trooper (plasma rifle) = lunar art (requires clon + tech node)

-------------------

Cydonia:

X-Com start with initial base and cannot build new buildings or sell existing ones
Start with Yuri Lunar Command Center as "Martian Command Center" = barracks, radar
Start with three Yuri War Factories as "Martian Hangar" = war factory
Start with Yuri Citadel Wall surrounding X-Com Martian base
Because buildings cannot be replaced, they all are much stronger.
On mission start, PCVs deploy into Yuri War Factories.

Units available:
Rocketeer (FPT), Plasma Trooper, Gauss Rifle Infantry, Carters? (in space suit)
Plasma Tank, Dropship (not normally available), IFV